Top 5 Xbox 360 Soundtracks

While generally speaking a soundtrack will neither make or break a game, they are very important at helping us as gamers feel immersed in the world. The best soundtracks will make us feel like gods amongst mere mortals, while those not quite up to standards will be instantly forgotten. So after many hours of listening to the most awesome music from games (the things I do for my readers, eh?), I present you with the top 5 Xbox 360 soundtracks. Continue reading


Defining Games Of Our Generation: Halo Combat Evolved


Halo has become one of the most successful gaming series and a household name, but it was in 2002, developed by Bungie for the Xbox, the first incarnation was born, Halo: Combat Evolved. The game promised to be a blockbuster of epic proportions  and it didn’t disappoint, delivering a tight, story driven experience with many innovations that helped to redefine the FPS genre.

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The ArmlessHobo: Upcoming Changes


Just a brief post to let you know that as of today we are offically! That’s right, I went all out and bought a domain name. The blog will be undergoing some visual changes also, so don’t worry if you log on and find things looking a little different.

As for upcoming articles, I’ll be trying to do a couple of reviews within the next few days. Would you be interested in reviews of older gamers? I had decided not to do this, and only focus on more recent releases, but it really limits the number of reviews I can write. Continue reading

Top 5 Beards In Gaming

After the rather serious and sombre tone of the previous post, I thought something a little more light hearted is required to balance the scales, I wouldn’t want people getting the wrong impression. We can still have fun here….Wait, don’t leave….

5. Gordon Freeman

Gordon Freeman

Rocking in at number 5 is our old pal Gordon Freeman, sporting what I like to call the nerd beard. Beardtastic!

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Video Game Addiction

How many hours per week would you play video games? 20? 40? More? Games have come under the scrutiny of many psychologists, claiming that many players may be addicted, and as a result games are having an adverse effect on their lives.

Many scholars are pushing for video game addiction (VGA) to become an official psychological disorder under the Diagnostic and Statistical Manual of Mental Disorders. They believe that too much screen time can lead gamers to show the same signs of addiction that a drug addict would display, including disregard for personal hygiene, change in mood, avoiding social situation and sleep deprivation. Continue reading

Defining Games Of Our Generation: Street Fighter 4

I’ve always loved fighting games, it’s the one genre that I have never grown tired of. I don’t know what it is, maybe it’s the bright colours, the interesting characters, maybe it’s the level of absolute perfection required and knowing that a match can be won or lost with one simple mistake. But of all the fighters I’ve played in my 20 years or so of gaming, none of them mattered to me more than Street Fighter 4.

Street Fighter 4 was released in 2009, only 3 years ago at the time of writing, so calling it a defining game of our generation may seem a little pre-emptive. However, the game did a lot for the fighting genre and played a large part in resurrecting it from the grave. Had it not been for SF4, we may not have some of the great fighters that we do today. Continue reading

Why Strategy Games Don’t Work On Consoles

It’s no secret that the Real Time Strategy, or RTS, is one of my favourite genre of games, but it is a genre that is almost exclusively available to PC gamers. They seem to have the life of Riley, frolicking about with their Age of Empires and Starcrafts, leaving console gamers in the dark. But what exactly is it that is stopping RTS games from taking off on consoles?

A lot of gamers argue that the complexity of the control scheme is just too much for a simple console controller to handle, and only a full keyboard and mouse set up would suffice. You would be inclined to believe they are correct, 8 buttons or so would restrict a game from having as much depth as it would have on a PC, but games like Halo Wars have proven this wrong by providing an accessible and easy to learn control scheme. Granted Halo Wars isn’t the most complex of games, but it does provide the fundamental mechanics for a successful RTS. So why haven’t other developers followed suit? I believe the answer lies a lot deeper than controls. Continue reading