Revolutionary, Fresh, Innovative. All words used to describe Arenanets Guild Wars 2. But here’s another word, boring. The game itself has been out for around a year now, so I won’t bother reviewing it, but after picking it up recently I can’t help but talk about it. For anyone unaware, the original Guild Wars was released a few years ago, set in the world of Tyria it lured players in with its low level cap and lack of subscription fee. For those that stuck around the game long enough to try PvP would have found one of the most balanced, competitive and enjoyable multi-player experiences I have seen to this day. Often I play MMOs in the hope that the competitive play will live up to Guild Wars, and often I am disappointed So you can understand my optimism as I was sitting on the train on the way home a week after building my gaming rig, giddily clutching it’s direct sequel, Guild Wars 2. Continue reading
Halo has become one of the most successful gaming series and a household name, but it was in 2002, developed by Bungie for the Xbox, the first incarnation was born, Halo: Combat Evolved. The game promised to be a blockbuster of epic proportions and it didn’t disappoint, delivering a tight, story driven experience with many innovations that helped to redefine the FPS genre.
Just a brief post to let you know that as of today we are offically armlesshobo.com! That’s right, I went all out and bought a domain name. The blog will be undergoing some visual changes also, so don’t worry if you log on and find things looking a little different.
As for upcoming articles, I’ll be trying to do a couple of reviews within the next few days. Would you be interested in reviews of older gamers? I had decided not to do this, and only focus on more recent releases, but it really limits the number of reviews I can write. Continue reading
How many hours per week would you play video games? 20? 40? More? Games have come under the scrutiny of many psychologists, claiming that many players may be addicted, and as a result games are having an adverse effect on their lives.
Many scholars are pushing for video game addiction (VGA) to become an official psychological disorder under the Diagnostic and Statistical Manual of Mental Disorders. They believe that too much screen time can lead gamers to show the same signs of addiction that a drug addict would display, including disregard for personal hygiene, change in mood, avoiding social situation and sleep deprivation. Continue reading
I’ve always loved fighting games, it’s the one genre that I have never grown tired of. I don’t know what it is, maybe it’s the bright colours, the interesting characters, maybe it’s the level of absolute perfection required and knowing that a match can be won or lost with one simple mistake. But of all the fighters I’ve played in my 20 years or so of gaming, none of them mattered to me more than Street Fighter 4.
Street Fighter 4 was released in 2009, only 3 years ago at the time of writing, so calling it a defining game of our generation may seem a little pre-emptive. However, the game did a lot for the fighting genre and played a large part in resurrecting it from the grave. Had it not been for SF4, we may not have some of the great fighters that we do today. Continue reading
Ever since I was young I wanted to make a living out of playing computer games. Not testing them, not reviewing them, just playing games over and over again until my eyes bled. Sound familiar? Well, now, thanks to eSports, I can!
eSports is essentially professional gaming. Where the best players in the world compete against each other in a series of leagues and tournaments for cash prizes and reputation. eSports has been around for quite some time, but only recently has it taken off in Europe and the US. The majority of console gamers seem unaware to this gaming phenomenon which is sweeping the nation, so allow me to provide you with the briefest of histories. Continue reading
It’s no secret that the Real Time Strategy, or RTS, is one of my favourite genre of games, but it is a genre that is almost exclusively available to PC gamers. They seem to have the life of Riley, frolicking about with their Age of Empires and Starcrafts, leaving console gamers in the dark. But what exactly is it that is stopping RTS games from taking off on consoles?
A lot of gamers argue that the complexity of the control scheme is just too much for a simple console controller to handle, and only a full keyboard and mouse set up would suffice. You would be inclined to believe they are correct, 8 buttons or so would restrict a game from having as much depth as it would have on a PC, but games like Halo Wars have proven this wrong by providing an accessible and easy to learn control scheme. Granted Halo Wars isn’t the most complex of games, but it does provide the fundamental mechanics for a successful RTS. So why haven’t other developers followed suit? I believe the answer lies a lot deeper than controls. Continue reading